Daily Archives: July 7, 2010

Hey Novalis, long time no see

Previous Novalis logo. What will the new one look like?

Loss of one will give rise to another.

Some consider the demise of the Online Game Core a telltale sign of decline.  Others will argue that the developers outgrew their pet projects and departed to conquer new territory.  Such is the nature of the independent spirit.

Novalis development suffered from lack of finances and was ultimately canceled.  Its resurrection begins now.  Krankzinnig has returned and is working on a more powerful rebuild of  his engine.  One of the planned features is support for embedded devices via OpenGL ES (2.0 specification).  I’m not well versed in the ways of programming, but the developer assures that Novalis will be much friendlier to novice coders.  Below is a sample of an empty application.

#include “m_video.h”

using namespace Muubo;

void Draw()
{
Clear();
Swap();
}

int main()
{
Init(“Muubo”, 440, 280);
Run();

return 0;
}

Early benchmark tests show that the engine is capable of drawing 10,000 2D on-screen images in about 371.439546 milliseconds.  According to Krankzinnig, “the images are POT safe for older hardware, use mini-maps and optionally compress to DXT.”  Promising results considering that Novalis is still in development.  Click here to see some old screenshots and information.

Wicked, right?